Stardust Solving problems by not thinking about them I've been struggling with the win condition of Stardust since the beginning. I wanted players to win in different ways (hence the point system) but it didn't feel right.Sometimes the games would
Design How to create a good 2-player mode in a game designed for more than 2? I don't know the answer to this but I'll just write a little about what I am currently experiencing while designing Stardust and playing other games.I play a lot of games with
Design Table Top Simulator adventures Last Saturday I mostly spent learning and making Stardust in Table Top Simulator.I must say that I was not a fan of table top games on a digital medium at all.I
Stardust About Stardust UPDATE 2019-09-22: I've changed the rules a bit. You can find them here.I thought that before I talk about the design process of Stardust, I should really talk about the concepts of
Design Board Game Design: Stardust - learning to simplify Value of reducing scope and how Stardust started...